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[Other resourcecHitChecker

Description: 是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.
Platform: | Size: 22192 | Author: 自治州 | Hits:

[Other resourcePhysXCollisionCallback

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)
Platform: | Size: 60792 | Author: GoldenCloud | Hits:

[DirextXGameV101

Description: 关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation
Platform: | Size: 5583872 | Author: ritter | Hits:

[Other Games3D_Tank

Description: 用directx9.0做的一个3D坦克游戏,最主要的地方是加进了先进的物理碰撞检测-directx9.0 do with a 3D tank game, the most important is adding an advanced physics Collision Detection
Platform: | Size: 451584 | Author: 小刘 | Hits:

[Other GamescHitChecker

Description: 是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.
Platform: | Size: 21504 | Author: 自治州 | Hits:

[Documentspjyhggz

Description: 基于DirectXSDK开发平台的碰撞检测-DirectXSDK development platform based on the Collision Detection
Platform: | Size: 214016 | Author: 张原 | Hits:

[3D GraphicSGSDK

Description: 烁光3D引擎演示版SDK,该引擎是在directx9.0c环境下开发,用的是C++VS2005. 目前该引擎支持天空盒,地形,.X骨骼动画,AABB碰撞检测,粒子系统,3D音效,MP3播放等功能-3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes, topography,. X-skeletal animation, collision detection AABB, Particle systems, 3D sound, MP3 player and other functions
Platform: | Size: 17668096 | Author: diskonline | Hits:

[Other GamescHitChecker_src

Description: 一个游戏碰撞检测的小程序! 编译HitCheckDemo.dsw文件,在Debug目录下会生成文件HitCheckDemo.exe,直接双击该文件,即可运行程序。要正确编译源代码,需要安装DirectX 8.0及其以上版本。-Collision Detection of a game applet! HitCheckDemo.dsw documents compiled in the Debug directory will generate a document HitCheckDemo.exe, direct double-click the file, you can run the program. Is necessary to correctly compile the source code, need to install DirectX 8.0 and above versions.
Platform: | Size: 36864 | Author: sbg | Hits:

[Graph programHeightMap

Description: 利用灰度图生成地形的源代码,包含了碰撞检测和漫游功能。-The use of grayscale terrain generated source code, including a collision detection and roaming.
Platform: | Size: 167936 | Author: 白改朝 | Hits:

[DirextXBilliard.V1.2.Src

Description: 花了接近1年的业余时间精心制作的一款台球/桌球游戏,声音与画面做了很多处理 软件界面可以更换皮肤 技术含量:DirectX8的建立3D引擎, 光投影反射,矢量的碰撞检测,动量守恒与反射定律,以及能量守恒定律,其中还有资源的加密处理移位反相... 非常强大的源码,现在无偿共享给大家。想学习DirectX编程的人必看,可作为精品源码收藏-Spent nearly 1 year of free time elaborate a billiards/snooker games, sound and picture has done a lot of processing software interface technology can replace the skin: DirectX8 establishment 3D engine, light projector reflection vector collision detection, momentum Conservation and反射定律, as well as energy conservation law, including shifting resources to deal with encryption RP ... very powerful source, is now free for everyone to share. Want to learn DirectX programming people see as a fine collection source
Platform: | Size: 7282688 | Author: 宋芬 | Hits:

[DirextXPick

Description: DirectX SDK中的例子,演示了监测3D物体的碰撞方法。用于学习DirectX的编程。运行需要安装DirectX SDK 2008。-DirectX SDK examples, demonstrations of monitoring methods of 3D objects in the collision. For learning DirectX programming. Operation need to install DirectX SDK 2008.
Platform: | Size: 18432 | Author: mindbrain | Hits:

[3D GraphicPhysXCollisionCallback

Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Collision Callback(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Collision Callback (with the implementation of document)
Platform: | Size: 60416 | Author: GoldenCloud | Hits:

[DirextXdx9_solidnode_bsp

Description: 基于directx9的简单BSP实现 有基本碰撞-Based on the BSP to achieve directx9 simple basic collision
Platform: | Size: 1739776 | Author: 海贼猎人 | Hits:

[DirextXcollisiondetection

Description: 结合Directx的3D碰撞检测的实现,AABB检测盒,有兴趣的可以看下。-Directx combine the implementation of the 3D collision detection, AABB test kits, can facie there is interest.
Platform: | Size: 1607680 | Author: 韩永红 | Hits:

[3D Graphicshexianpengzhuang

Description: D3D游戏开发 DirectX 9.0 射线碰撞示例-D3D Game Development DirectX 9.0 Collision-ray sample
Platform: | Size: 2048 | Author: 小雨 | Hits:

[Game EngineODE_Sample

Description: Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. Here are some examples using ODE.
Platform: | Size: 1993728 | Author: Vinh | Hits:

[DirextXd3dbowling

Description: Using DirectX, Shade using Stencil buffer Collision Check and Reflection of Rigid Sphere
Platform: | Size: 3251200 | Author: Byounghun | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[GDI-Bitmapball

Description: 超级好用的物理碰撞引擎,演示了小球的碰撞,同时使用DIRECTX控制鼠标输入,控制其中的小球-Super easy to use physics collision engine, demonstrated a small ball collision, using DIRECTX control mouse input to control the ball which
Platform: | Size: 1875968 | Author: steven | Hits:

[Game Engine3Dcollisiondetection

Description: DirectX Collision Detection sample codes with C-DirectX Collision Detection sample codes with C++
Platform: | Size: 967680 | Author: bokyaw | Hits:
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